Glossary
The language of 3D, clearly explained.
13 terms
0–9
- 3D model
A digital shape with width, height and depth. This model forms the foundation for images, animations or an interactive presentation.
- 3D visualisation
An image showing a product, building or idea using a digital 3D model. It lets you present something before it exists.
A
- Animation
Movement created by playing a sequence of images. In 3D, a product, camera or light source can move, for example.
- Archviz
Short for architectural visualisation: making architecture visible. Examples include exteriors, interiors and property developments that have yet to be built.
C
- CGI
Computer-generated imagery: images created using a computer. 3D visualisations and 3D animations are forms of CGI.
- Compositing
Combining different image layers into a single composition. For example, combining a 3D product with filmed footage or a photographic background.
G
- glTF / GLB
File formats for transferring and loading 3D models, including on the web. GLB is the binary variant of glTF.
M
- Material
The properties determining how a surface looks and responds to light, such as the roughness of stone or the reflectivity of metal.
P
- PBR
Physically based rendering: a method that uses principles of physics to model the interaction between light and materials. It helps create a convincing image.
R
- Ray tracing
A rendering technique that traces light paths through a scene to calculate effects such as reflections, shadows and translucent materials.
- Render
The calculated final image of a 3D scene, bringing together models, materials, lighting and the chosen camera position.
T
- Texture
A pattern or image that adds detail to a surface, such as wood grain, brickwork or small imperfections.
U
- UV mapping
The layout determining where a flat image is placed on a 3D model. Think of unfolding a package.
No terms found.
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